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AI Insights · Timothy · October 2022

Top 5 2D Anime Games in South America Q3 2022: Unified Platform Performance

Discover the performance trends of the top 5 2D anime games in South America during Q3 2022, including downloads, revenue, and active user statistics.

Top 5 2D Anime Games in South America Q3 2022: Unified Platform Performance

In the third quarter of 2022, the top 5 2D anime games on a unified platform in South America showed diverse performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower reveals the following insights:

Doll Dress Up - Makeup Games from GameLord 3D saw a fluctuating trend in weekly downloads, peaking at around 189.7K in mid-July and gradually decreasing to approximately 82.3K by the end of September. Weekly active users followed a similar pattern, with a high of 275.3K in mid-July, tapering off to about 157K by quarter's end.

Sweet Girl: Doll Dress Up ASMR by ToTee Global experienced a notable increase in weekly active users, reaching a peak of 745.8K in late July before stabilizing around 592.5K in late September. Weekly downloads also saw a peak in late July with 176.3K, followed by a decline to 50.1K by the end of the quarter. Revenue for this app was modest, peaking at $59 in early August and dropping to lower figures thereafter.

DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. showed a significant spike in weekly revenue, peaking at $37.8K in mid-July and varying throughout the quarter, ending at around $10.9K in late September. Weekly downloads peaked at 135.3K in early July, gradually decreasing to 56.3K by the end of September. Active users remained relatively stable around 230K to 258K throughout the quarter.

Gacha Life by Lunime saw a consistent number of weekly downloads, hovering around 73.2K to 100.8K. Its weekly active users remained strong, peaking at 1.5M in early July and maintaining approximately 1.2M to 1.4M throughout the quarter. Revenue for this app was relatively low, fluctuating between $16 and $88.

Gacha Club, also by Lunime, maintained steady weekly downloads, ranging from 63.8K to 84.7K. Active users peaked at 1.4M in mid-July and stabilized around 1.2M to 1.3M by the end of September. There was no reported revenue for this app during the quarter.

These insights highlight the varying success and engagement levels of top 2D anime games in South America. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022